![]() ![]() Begins with five Strikes, five Defends, 1 Survivor, and 1 Neutralize. Eradicates foes with daggers and poisons.Ī woman from the Swamp who has come to avenge her tribe, who have been slaughtered by the monsters pouring forth from within the spire. Playing with Fire: One benefit from his demonic pact seems to be pyrokinesis, as seen in cards like Combust, Flame Barrier, Fire Breathing, Inflame, Searing Blow, Fiend Fire, and Immolate.Ī deadly huntress from the foglands."Shockwave" applies weak and vulnerable."Intimidate" applies the 'weak' status to all enemies on the field."Disarm" reduces the strength of an enemy.Can veer into Lightning Bruiser type by employing various cheap attacks such as Anger or Twin Strike and quickly ramps up attack power using Spot Weakness and upgraded Limit Break.He's slow and rather simple to play in the early game, but if his deck becomes strong enough it will slaughter anything with ease. Magic Knight: Heavier on the knight, but he has some demonic magic thanks to a Deal with the Devil.Life Drain: Reaper steals HP equal to unblocked damage dealt, and killing enemy with Feed permanently increases your max HP, which also heals you for the increased amount.Fighter, Mage, Thief: The clear fighter of the main trio, with a simpler deck relying on brute strength. ![]() All of his Powers work best if invoked early, turning him into a serious menace to deal with if he's able to play his correct cards.
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